I often say that music is often one of
the backbones of a good game, but I rarely mention the actual sound
design of a game. Sound design is where not only the music is
incorporated into the world, but the environment sounds as well.
Today on Lost in the Music, I will be taking a both Grand Theft Auto
IV and Red Dead Redemption, two Rockstar Games that showcase the
amount of detail the teams put into their game.
I, like many others, was disappointed
in Grand Theft Auto IV. Yes the recreation of New York City down to
the minute detail was amazing, but the story lacked the same charm
that the previous games had established. In its place was a gritty
look at America through the eyes of an immigrant. He was promised the
American dream, and was given a nightmare.
However, for all the faults of the
game, I cannot chastise the game for its sound design. Rockstar North
did a fantastic job of recreating New York City, bringing the Big
Apple experience to everyone. When you are walking along the street,
not only do you hear people having conversations with one another,
but also the sound of the passing vehicles as they drive over debris.
There is so much life in the city that
you almost feel as if you are there. Standing in the middle of Star
Avenue watching people walk by, either talking or buying food or just
being there.
Let's not forget Rockstar North's other
open world adventure; Red Dead Redemption. Where Grand Theft Auto IV
was able to bring the player the New York experience without having
to leave their home, Red Dead Redemption brought the player to early
20th century Texas and allowed the player to explore the
Frontier near the end of the Wild West era.
What makes Red Dead Redemption as good
as Grand Theft Auto IV was once again, Rockstar's North dedication to
the audio of the game. However, unlike Grand Theft Auto IV, what made
the audio was the musical backing of the game. Every so often as you
were exploring New Austin or North Mexico, music would begin to play.
It wasn't anything major just some guitar chords and woodwinds or
while in Mexico horns would play. They would either show up during a
mission or when you are merely wandering along the plains. It doesn't
show up all that often, but when it does, it does add something to
the world and doesn't drag you out of it.
Another part of the audio design of Red
Dead Redemption was how they made the world sound authentic. What
makes Red Dead Redemption different is that, save for a couple of
places, the player was busy exploring the Frontier, either hunting
wild life or taking on bandits. While exploring the frontier, there
would be times you would hear an eagles screech or a snake's kissing.
These sounds would bring you out of your thought and made you realize
you are part of a much larger world.
The audio team at Rockstar North are
some of the best in the business. They bring the game worlds alive
with their sound. In Grand Theft Auto IV, through the sounds of the
city, the player is brought to a fictitious New York City bristling
with life, while in Red Dead Redemption, they transported the players
back to the last days of the old west. The amount of detail that went
into designing the world's of Liberty City and New Austin is
unparalleled and that it is something all companies should strive
for. Music is wonderful at drawing you in, but it rarely makes the
world seem alive.
This is Daimo Mac and I am lost in the
music.
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