I
have become quite a fan of indie games. When you place them toe to
toe against triple A titles, these games can hold their own. These
small developers are capable of putting out incredible games with a
low budget and for the more economical spender in these tough times
at a low price. Some development teams are only a few people while
some are one person. They will do the art, programming and music all
by themselves. That's what these titles have. It's passion, something
that I feel alot of triple A titles are missing these days.
I
wouldn't call Cave Story by Pixel the grandfather of the indie game
as there has always been indie games overshadowed by the big names,
but I feel that it was because of Cave Story, that indie games began
receiving more attention from main stream gamers. What makes Cave
Story special? Its graphics are a bit above minimalistic and the
gameplay is similar to your typical Metroid/Castlevania game and the
music has several great tunes. So the question is why did this game
stand out amongst the others. I don't have the answer, but some say
it's the story, others say it is the gameplay and another camp reply
it is the music and of course, I am with that crowd.
I
have not played the re-releases of Cave Story so I cannot comment on
the music so for the sake of this article I will be dealing with the
original soundtrack.
This
soundtrack is something special. You would think that a reviewer
should be harsh on a Game Boy Colour style soundtrack should be harsh
on a soundtrack that took 5 years to compose, but that is what made
it special. Daisuke Amaya did not do this game to break into the game
business. He made it first for a college project and continued
afterwards because he was bored. Cave Story is the product of a
student who was bored and for that I give this game and soundtrack a
high mark.
So
of the entire soundtrack, I have to ask what is my favourite song.
There is obviously the fan favourite Moonsong (which DrumUltimA
covered wonderfully on OCRemiX) that evokes a feeling of hope, grit
and determination. As a player you have a choice; flee the island and
let the enemy win, or brave the treacherous climb up and defeat the
monster. Of course you know what you have to do as it seems Moonsong
makes the decision. When you climb, the song becomes an anthem of
determination and if you choose to flee, the song makes you feel like
a failure. It is easy to hear why this song is so beloved.
There
is another song that I enjoy and so should everybody. If you played
the game, then if you heard this song you knew it was time to face
off against one of the greatest anti villains ever made. I am of
course talking about Balrog, the lunch box/bar of soap shaped
characters in the game. I have no clue why this character is so well
loved. Perhaps it is his goofy nature or his clownish appearance but
when you hear this song, you know that lunchbox/bar of soap demon is about to
burst through the ground/ceiling/wall/door/whatever yelling Booya.
Cave
Story is a true gem of a classic. It took Pixel 5 years of his spare time to craft
this game and if you haven't played it, you should. You should also
grab the soundtrack on the Cave Story fansite and support it however you can.
Supporting games like Cave Story, Outland, and Bastion, you are
supporting the Indie Game circuit which is needed to keep gaming
diverse.
On
Monday I gear up and Get Equipped to take on Wily and his army of
evil robots. I am Daimo Mac and I am lost in the music.
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